# The Best Party Games for Adults (20 Games, With or Without Materials)

> 20 party games by moment: icebreaker, debate, laughs, bluffing, drinking, end of the night. Apps, cards and no-materials games, alcohol optional or not.

- Source : https://unpopular-opinions.app/en/blog/best-party-games/
- Author : the team at Unpopular Opinions (https://unpopular-opinions.app/mentions-legales/)
- Published : 2026-09-17
- Keywords : party games, debate game, drinking games, party games, party games for adults, best party games, party games without materials, party games app, games to play with friends, party games for large groups, indoor party games for adults
- App : https://apps.apple.com/us/app/unpopular-opinions/id6739219396

## In short

- The best party games fit in one rule, start in thirty seconds and don't break when someone goes to get a beer. Most need nothing, or a single phone.
- Here are 20 party games sorted by moment: to start, to debate, to laugh, to bluff, to drink, to finish. For each: players, materials, length, and whether alcohol is optional.
- Our first game of any night: opinions you vote on. A divisive statement, everyone votes, the minority explains itself. That's the principle of Unpopular Opinions, with the real percentage of more than 2 million votes.


## What makes a good party game

A successful party game isn't a complicated game, it's a game that starts. The games that work have three qualities: the rule fits in one sentence, the first round is played within thirty seconds, and the game doesn't break when someone goes to get a beer or shows up late.

Everything below is played with what you already have: people, a table, a phone, sometimes a box someone brought. The games are sorted by moment of the night, and the "Alcohol" column says whether the game is naturally played with sips: *optional* means the drinking rule exists but the game is just as good without.

## The table

<div class="table-wrap">

| Game | Type | Players | Materials | Alcohol |
|---|---|---|---|---|
| **Unpopular Opinions** | App, debate | 2 to 20 | One phone | Optional |
| **Two Truths and a Lie** | No materials | 3 to 12 | Nothing | Optional |
| **Most Likely To** | No materials | 4 to 15 | Nothing | Optional |
| **Would You Rather** | No materials | 2 to 20 | Nothing | Optional |
| **The one-minute debate** | No materials | 4 to 10 | A timer | No |
| **The Voting Game** | Cards | 5 to 10 | A box | Optional |
| **Time's Up! / Celebrity** | Board game | 4 to 12 | A box (or slips of paper) | No |
| **Cards Against Humanity** | Cards | 4 to 12 | A box | Optional |
| **Heads Up!** | App, charades | 2 to 20 | One phone | No |
| **Psych!** | App, bluffing | 3 to 10 | One phone per player | No |
| **Contact** | No materials | 4 to 10 | Nothing | No |
| **The forbidden word** | No materials | 4 to 20 | Nothing | Optional |
| **Werewolf** | Cards (or none) | 7 to 20 | A box, or a narrator | No |
| **The pitch** | No materials | 4 to 10 | Nothing | No |
| **The Psychiatrist** | No materials | 5 to 12 | Nothing | No |
| **Picolo** | App, drinking | 3 to 15 | One phone | Yes |
| **TOZ** | App, dares | 3 to 15 | One phone | Yes, depending on the mode |
| **Never Have I Ever** | No materials | 4 to 15 | Nothing | Optional |
| **Codenames / Just One** | Board game | 4 to 10 | A box | No |
| **Music quiz** | Playlist | 4 to 20 | A phone, a speaker | Optional |

</div>

## To start the night

### 1. Unpopular Opinions (the opinions game)

**Players:** 2 to 20 · **Length:** 10 minutes to all night · **Materials:** one phone · **Alcohol:** optional

Read a divisive opinion out loud: "Soft sandwich bread is better than a baguette." Everyone votes at the same time, agree or disagree. The minority has to justify itself. Next opinion.

With the [Unpopular Opinions](/en/) app, everyone swipes and the phone shows the real percentage of other players: "Your take is UNPOPULAR, 12% think like you", on more than 5,000 votes. More than 2,000 opinions, eight themes (Classic, Couples, Food, Sports, Politics, Controversial, Sexual, Random), free, no account. Drinking version: whoever is Unpopular takes a sip, details in [the best drinking games](/en/blog/best-drinking-games/). Without a phone: [50 unpopular opinions](/en/blog/unpopular-opinions-examples/) to read out loud.

**Why it works:** nobody needs to think, everyone has a take, and the numbered verdict proves someone wrong on every card.

### 2. Two Truths and a Lie

**Players:** 3 to 12 · **Length:** 15 minutes · **Materials:** none · **Alcohol:** optional (whoever guesses wrong drinks)

Everyone tells three things about themselves, one of them false. The others vote for the lie. One point to those who find it, one point to the liar for each person fooled.

**Why it works:** you learn real things about people. It's the best icebreaker for a group that barely knows each other.

### 3. Most Likely To

**Players:** 4 to 15 · **Length:** 15 minutes · **Materials:** none · **Alcohol:** optional (the person pointed at drinks)

Someone reads a situation: "…to end up in jail for something stupid", "…to forget their own birthday". On a signal, everyone points at one person. Whoever gets the most fingers has to defend themselves.

**Why it works:** the simultaneous vote makes the result indisputable and hilarious.

## To debate and argue nicely

### 4. Would You Rather

**Players:** 2 to 20 · **Length:** 10 to 30 minutes · **Materials:** none · **Alcohol:** optional (the minority drinks)

Two impossible options: "Would you rather never eat cheese again or never eat bread again?" Everyone chooses by show of hands, at the same time. The minority explains.

### 5. The one-minute debate

**Players:** 4 to 10 · **Length:** 20 minutes · **Materials:** a timer · **Alcohol:** no

A topic is thrown out, two volunteers each take a side, drawn at random. One minute to defend it. The table votes. Defending a side you didn't choose is funnier than defending your own. Topics and variants in [the best debate games](/en/blog/best-debate-games/).

### 6. The Voting Game

**Players:** 5 to 10 · **Length:** 30 minutes · **Materials:** the box · **Alcohol:** optional

A card game where everyone anonymously votes for which player best fits the question on the card, then the votes are revealed. The physical cousin of the opinions vote, aimed at people instead of statements.

## To laugh

### 7. Time's Up! / Celebrity

**Players:** 4 to 12, in teams · **Length:** 30 to 45 minutes · **Materials:** the box, or slips of paper and a phone for the timer · **Alcohol:** no

Names of celebrities to get your team to guess in three rounds: describing freely, then in one word, then in mime. Thirty seconds per turn. Without the box, everyone writes five names on slips of paper and it works the same.

**Why it works:** the third round, in mime, with the same names as the first, produces the biggest laughs of any night.

### 8. Cards Against Humanity

**Players:** 4 to 12 · **Length:** 30 minutes · **Materials:** the box · **Alcohol:** optional

A fill-in-the-blank sentence, everyone plays the funniest or most horrible card to complete it, a judge picks. Blunt, assumed humor.

**Why it works:** the concept is known, there's nothing to explain. **What works less:** the dark humor rules out some tables (in-laws, coworkers).

### 9. Heads Up!

**Players:** 2 to 20 · **Length:** 15 minutes · **Materials:** one phone · **Alcohol:** no

A player holds the phone on their forehead, a word appears, the others make them guess it. Tilt the phone to validate or pass. One minute per round. Physical, loud, works with kids as well as adults.

### 10. Psych!

**Players:** 3 to 10 · **Length:** 20 minutes · **Materials:** one phone per player · **Alcohol:** no

A question appears, everyone invents a credible fake answer on their phone, then everyone votes for the answer they think is real. The "Truth Comes Out" mode (questions about the players themselves) works even between strangers. Needs one phone per player and a signal.

### 11. Contact

**Players:** 4 to 10 · **Length:** 20 minutes · **Materials:** none · **Alcohol:** no

One player thinks of a word and gives its first letter. The others look for words starting with that letter by giving clues; if two players think of the same word they say "Contact!", count to three and say it together: the leader gives the next letter. The best game for car rides and queues that exists.

### 12. The forbidden word

**Players:** 4 to 20 · **Length:** all night · **Materials:** none · **Alcohol:** optional

At the start of the night, pick three forbidden words: "yes", "no", "like". Whoever says one gets a dare (or a sip). The game runs in the background during the other games and makes people laugh by surprise.

## To bluff

### 13. Werewolf

**Players:** 7 to 20 · **Length:** 30 to 60 minutes · **Materials:** the box, or a narrator who whispers the roles · **Alcohol:** no

Two werewolves, a seer, a witch, the rest villagers. Night: the wolves pick a victim. Day: the village debates and eliminates a suspect. Without cards, the narrator whispers the roles and it works the same. Express version for impatient groups: two mafiosi, the rest innocents, five minutes per day.

### 14. The pitch

**Players:** 4 to 10 · **Length:** 20 minutes · **Materials:** none · **Alcohol:** no

Everyone gets one minute to sell an absurd object drawn at random by their neighbor ("a left sock", "a subscription to rain"). The table votes for the best salesperson.

### 15. The Psychiatrist

**Players:** 5 to 12 · **Length:** 20 minutes · **Materials:** none · **Alcohol:** no

One player leaves the room. The others pick a secret rule: everyone answers as if they were the person on their left, or everyone lies when the question contains a number. The psychiatrist comes back, asks questions, and has to guess the rule.

## For a drinking night

### 16. Picolo

**Players:** 3 to 15 · **Length:** 30 minutes · **Materials:** one phone · **Alcohol:** yes

You enter the names, the app runs through rules, dares and personalized questions: "Maxime, take two sips if…". The reference for drinking games on mobile; without alcohol, the game loses most of its point.

### 17. TOZ

**Players:** 3 to 15 · **Length:** 30 minutes · **Materials:** one phone · **Alcohol:** yes, depending on the mode

The revisited classics (Never Have I Ever, truth or dare, most likely to, would you rather) in one iOS and Android app, with soft, fun and hot modes and contexts (big group, couples, after-work).

### 18. Never Have I Ever

**Players:** 4 to 15 · **Length:** 20 minutes · **Materials:** none · **Alcohol:** optional

Taking turns: "Never have I ever… flown alone." Whoever has done it takes a sip, or raises a hand. The game reveals stories, and stories make parties. Twelve drinking games with full rules: [the best drinking games](/en/blog/best-drinking-games/).

## To end the night

### 19. Codenames and Just One

**Players:** 4 to 10 · **Length:** 20 to 30 minutes · **Materials:** the box · **Alcohol:** no

Two word games, cooperative or in teams, where you make people guess with one-word clues. Calm, clever, perfect when the group has already laughed a lot and wants to think a little.

### 20. Music quiz

**Players:** 4 to 20, in teams · **Length:** 30 minutes · **Materials:** a phone and a speaker · **Alcohol:** optional

A "2000s" or "TV theme songs" playlist, ten seconds per track, one point for the title, one for the artist. The simplest group game and still the loudest, and the only one that still works at two in the morning.

## How to chain the games

A night is built like a meal. Start light with the opinions game or Two Truths and a Lie: everyone talks, nobody is exposed. Build up with Would You Rather and the one-minute debate. When the group is warm, move on to charades and bluffing. If the table wants to drink, that's the moment for Picolo or Kings Cup, not before. End with Codenames or a music quiz.

And keep the opinions game within reach in between: it's the one you restart in ten seconds when a silence settles in. It's free on the [App Store](https://apps.apple.com/us/app/unpopular-opinions/id6739219396), and [the 50 most divisive opinions](/en/blog/most-divisive-opinions/), refreshed every month, always give you a card to play.

*The apps and games mentioned belong to their respective publishers. Descriptions match the versions available in September 2026; features and prices may change.*

## Frequently asked questions

### What party game works for a large group with no materials?

Werewolf without cards (a narrator whispers the roles), opinions voted by show of hands, Most Likely To, and a music quiz. These four don't slow down when the group grows, unlike games where everyone takes turns.

### What party games can you play on a phone with friends?

Unpopular Opinions (debate game: swipe agree or disagree on divisive opinions, with the other players' percentage), Heads Up! (charades), Psych! (bluffing, one phone per player), Picolo and TOZ (drinking games and dares). One phone in the middle of the table is enough for all of them except Psych!.

### What is an original party game when everyone knows the classics?

The pitch (sell an absurd object in one minute), the Psychiatrist (guess the table's secret rule), the forbidden word (runs in the background all night) and opinions voted with the real percentage of players: few people have played them, and they start with no explanation.

### How do you host a party where people don't know each other?

Start with a game with no loser and no performance: Two Truths and a Lie or opinions you vote on. Everyone talks a little, you learn things, nobody looks ridiculous. Keep charades and bluffing for when the group has warmed up.


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Unpopular Opinions · https://unpopular-opinions.app/en/blog/best-party-games/ · Text © Unpopular Opinions: quotes and excerpts allowed with a link to the source. Contact: contact@unpopular-opinions.app
